
Personally, I don't think this adds anything to the gameplay. For some reason people hate starving, but they hate having a farm in their village just as much. You have to juggle income, food supply, public order, sanitation, as well as religion because every building has some negative to it. Here, I assume sacking enemy towns could be used to finance the upgrades. The rebuilding costs like 20k, while you barely break even most of the time. When you capture a settlement, you need to rebuild it to your culture, otherwise it has no garrison. I plan to replay it one of these days, now that I should have at least some idea what I'm doing. I should remark, that I played Attila as one of my first TW games and therefore most of the issues likely could have been solved by simply knowing the mechanics better.

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